> One example as to the massive improvements within oOlite compared to any other Space Trading Game could be the career of a miner. > oOlite brings new roles and perspectives to fill that seat from the outset, such as transporting clients (should you have a passenger bay fitted) from one system to another, or delivering packages to earn credits ![]() ![]() This was more or less in the original (Acorn) Elite and was absolutely in Frontier. is one of the major points that differentiates between the two games, which makes oOlite a game of its own. These things will happen regardless as to whether you are there or not. > If you sit outside a station, you can watch many ships entering and leaving to their destinations, watch as a fugitive decides to attack a vulnerable trader, and is attacked by the system police, or scoops up its ill gotten gains. Also I might commit the same sin as the author, and credit FFE for the introduction of a feature when I should be crediting FE2. Keep in mind, I'm only critiquing the way the article was written, not oolite.
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